![]() ![]() ![]() This makes sense, as we are getting a glimpse of Cereza as a child before she gained her confidence. Initial impressions might catch a Bayonetta fan off-guard because the game switches out gothic cynicism for fairy tale whimsy. Full motion, traditional cutscenes do exist and are always a spectacle, but for what this game was going for, to return to the cutscene presentation of the original Bayonetta works quite well. A majority of cutscenes play out in still images with the story being narrated as if this was read to us at bedtime. This was a complete departure for the series as a whole and a comparatively minor one for developer PlatinumGames.Ĭereza’s tale starts by opening a storybook, which serves as the game’s framing device. I didn’t really know what to think about Bayonetta Origins: Cereza and the Lost Demon, but moving the tried and true character action formula to a top-down puzzle-platformer adventure game was enough of a departure to regain my attention. Imagine my surprise then that shortly after the release of Bayonetta 3 a new game was announced and set to release within the next few months. While it’s quite easy to wallow in dramatics, I’m old enough to know that sometimes you just outgrow a series and I felt content just realizing these games were no longer for me. In many ways, it felt like a true evolution of the first game’s concepts, but something felt off about how it executed its new ideas. The third game, finally releasing late last year after years of development, has become a rather divisive one since launch. The second game feels like it took as many steps forward as backward, making an uneven game with enough spectacle to make it still a hard one to hate. If you’d allow me to be a bit dramatic, I’d like to claim that my history with the Bayonetta series is rather “complicated.” The first one remains a foundational action game for me, setting a standard few others have managed to reach.
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